Human Centric Design
According to Kolko (2012), our society is plagued with many injustices and problems that are so large in scale that students might find it daunting to try to find solutions to them. These problems are referred to as “wicked problems.” How to facilitate our students to solve these problems became a challenge for us educators. The term of
Design Thinking is increasingly being used to mean the human-centered “open” problem solving process.
You are already familiar with many traditional prototyping methods, such as paper prototyping, physical prototyping, and computer software aid prototyping. This module will challenge you with 3D printing as a prototyping method.
Student Outcomes:
Design Thinking is increasingly being used to mean the human-centered “open” problem solving process.
You are already familiar with many traditional prototyping methods, such as paper prototyping, physical prototyping, and computer software aid prototyping. This module will challenge you with 3D printing as a prototyping method.
Student Outcomes:
- Able to facilitate a Design Thinking problem solving session;
- Able to design one simple 3D model and successfully print the model;
- Able to take advantage of open source 3D printing and able to successfully print the model;
- Able to use the 3D models to facilitate a classroom activity or a training course.
Activity:
- In this class, we will follow Stanford's d.School method, using the five models to solve a problem: Ineffective layout of our computer lab. We will explore different familiar prototyping methods such as sticky note paper prototype, Lego physical prototype, and introduce a new prototyping method— the 3D printed prototype.
Stanford d.School model
Assume a beginner's mindset
Ask the What? How? and Why? User camera study Conduct interview Engage extreme users Story share and capture Saturate and group Create a empathy map Create a journey map |
Create a user profile (persona)
Use powers of ten Use a 2x2 matrix Create a why-how ladder Use point-of-view madlib Use point-of-view analogy Create a point-of-view want ad Create a critical reading checklist Follow design principles Create "how might we" questions |
Stoke
Brain storm Selection Body storm Impose constraints |
Prototype for empathy
Prototype to test Prototype to decide Identify a variable Create a user-driven prototype Create a Wizard-of-Oz prototype |
Create a feedback capture grid
Storytelling over other forms of communication Communicate your ideas with videos Personal communication |
Resources:
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Wicked Problems (IDF 2015)
Summary of characteristics of Wicked Problems:
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Some examples of Wicked Problems are
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IDF (2015) Design Thinking: Course Lesson 2.4 retrieved from: https://www.interaction-design.org/courses/design-thinking-the-beginner-s-guide/lessons/2.4